Chart your own travels. The atlas reads the log EverQuest already writes and draws every zone you've walked, in the same inked style as ours. It doesn't touch the game, and nothing leaves your computer unless you choose to publish.
The full instructions are in README.md inside the zip. Here's the short version.
From python.org. On the first screen of the installer, tick Add python.exe to PATH.
The charts are drawn over Brewall's maps, so they need to be in your EverQuest maps\Brewall folder. Most players have them already.
Unzip the atlas anywhere. If you play more than one character together, open config.json in Notepad and list them:
"team": ["Mychar", "Myboxone", "Myboxtwo"],
Playing solo? Skip this. The atlas finds your EverQuest folder, server and character by itself.
In game, type /log on once per character. Then use /loc as you travel. It's the only position the log records, so the more often you use it, the finer your routes. Most people bind it to a key they press constantly.
Double-click atlas_live.bat before you play and leave the window open: the atlas updates itself every five minutes. Then open journey\index.html in your browser. In game, your route is the third layer in the map window, and appears after your next zone change.
Want your atlas on the web like this one? It can publish itself to a free GitHub Pages site while you play, showing other players only as "the raid". See Publishing your atlas in the README.
Your route, fading with age; kills clustered where you camped; named foes starred; deaths and levels marked; screenshots pinned where you took them.
The same route on EverQuest's map window, as its own checkbox. Add your own pins for vendors, camps and quest givers.
An index of every zone, a day-by-day Sessions page with your journal notes, a Bestiary of named slain, and the Fallen.